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Naumachia space warfare download
Naumachia space warfare download






naumachia space warfare download
  1. #NAUMACHIA SPACE WARFARE DOWNLOAD UPDATE#
  2. #NAUMACHIA SPACE WARFARE DOWNLOAD MANUAL#

Made retreating AI light troops do so on first AI pass even if Disrupted or Fragmented. Flank charges against enemy that are not yet in combat moved to second AI pass so that other friends have the opportunity to engage the enemy first. Thracian heavy cavalry) also used wedge formation, but they share units with armies that didn’t, so we have left their formations unchanged. Note that we are aware that some other historical units (e.g. The overall effects of their abilities and formation was already taken into account in their previous grading. This is purely a change to the visual representation, because it looks cooler nothing else has changed. Xystophoroi now use a wedge formation of 5 figures.

naumachia space warfare download

Reduced number of additional generals available in tiny battles – this is primarily for very small Field of Glory: Empires battles. However, we have deliberately left in the notifications for units returning to the battlefield or rallying, even when these units are not visible, because otherwise players might think that the AI is cheating when these units reappear.

naumachia space warfare download

Removed various “tells” giving away the position of hidden enemy units when they Fall Back, Form or Leave Square, Rout or Retreat. their normal +100 POA is only half cancelled against these). Cataphracts now get +50 POA for swordsmen capability vs steady Pike, Offensive Spearmen or Defensive Spearmen unless these are defending an obstacle. Lancers now get +50 Impact POA in open terrain vs steady, non-charging Pikes, Offensive Spearmen or Defensive Spearmen. Slings can now shoot overhead from higher ground. In random maps, vegetation has been added to marshes to make them easier to spot. Mediterranean, North European, Middle Eastern and Tropical Marshy terrain maps added.

#NAUMACHIA SPACE WARFARE DOWNLOAD MANUAL#

Hotseat Custom Battles now allow manual force selection for both sides. Cohesion test details, with a list of all modifiers that applied, are now shown in the combat log and detailed close combat reports. This is not entirely historical, but is a “quality of life” game design decision, to avoid issues with deployment and group moves. Allied troops in custom battles are not required to deploy together under an ally general. When the Geographical and Date filters are turned on, the list of permitted allies is also filtered for geographical proximity to the enemy state and date compatibility with both the enemy army list and any enemy allies list. This is when it is deemed historically unlikely that the larger country’s troops would form a minority of the army, even if, for example, it sent a force to assist a client in regaining his throne. For historical reasons, where a small country and a large country were allied historically, the smaller country will be specified as an ally for the larger country, but often not vice versa. The permitted allies are specified in the ArmyList file – as previously used for sandbox campaigns - based on known historical alliances. The main army list will provide the majority of the troops available for selection, the allies will provide a smaller proportion. It is now possible to choose to have allies from a different army list in custom battle armies. After the battle, FOG2 can be automatically closed and Empires opened, and the results of the battle imported into Empires. When Field of Glory: Empires is released, it will allow battles to be exported to be played out in FOG2.

#NAUMACHIA SPACE WARFARE DOWNLOAD UPDATE#

Changelog for Update 1.5.12 (added ) - Part I:








Naumachia space warfare download